Privacy Policy

Last updated: 10 August 2026

1. Introduction

This Policy describes how S-Rank Arena (srankarena.com) collects, uses, and protects your personal information.

2. Information we collect

Account data: email address and username.

If you sign in with Google or Discord: your email and public name from the provider.

Game accounts you link: Riot, Steam/Dota 2, and Supercell identifiers and associated public stats.

Usage data: login records, IP address, and browser, for security.

3. Match data we store

We do not only query the APIs: when you compete in a tournament we store the detail of every game that counts towards it — champion, result, duration, kills, deaths, assists, vision, damage, items and the challenges block Riot publishes — along with the score derived from that data.

Your experience, rank, badges and seals come from it too. That information is kept for as long as your account exists, because it is what the historical standings rest on.

4. What other people see

Your profile, rank, badges and tournament results are public: anyone can see them without an account.

Inside a tournament, other participants also see how many unspent seals you hold and which punishment you are carrying. That is part of the game and it is deliberate.

5. Desktop client

The Windows program is optional. While it is open it reads the League of Legends client already installed on your machine to know which positions you queue for and what you have picked in champion select, and sends us only the outcome of that check — whether you served a punishment or not — never a copy of your data.

For the item-set challenge it writes and removes one item set in your League client. It does not read your password, your messages, or any other program.

Your session is stored on your own machine. Uninstall the program and it stops reading anything.

6. Streamer overlay

If you hold the streamer badge and use the overlay, the data you choose to display — rank, session stats, active punishment, tournament standings — appears on your broadcast, which is public. You decide which elements show.

The chat bot answers commands on your Kick channel and reads only messages starting with "!".

7. Notifications

We store the notifications you receive — who handed you a punishment, whether you served it, duo and team invitations — and whether you have read them, so we do not repeat them.

8. Third parties

We use Supabase for authentication and database, and Vercel to host the site.

hCaptcha protects registration and sign-in; it processes your IP address and browser data under its own policy.

We query Riot Games, Steam, and Supercell APIs for stats. Google and Discord sign-in process your data under their own policies.

We do not sell your personal data and we use no third-party advertising or analytics tools.

9. Cookies

We use cookies necessary to keep you signed in and to remember your language. The colour theme is stored in your browser's local storage, not in a cookie. We do not use advertising cookies.

10. Retention and your rights

We retain your data while your account is active. You may request to access, correct, or delete your information by contacting us.

Deleting your account removes your profile and linked accounts. Results from tournaments already played may be kept anonymised, because they affect other participants' standings.

11. Minors

The Platform is not directed to children under 13. We do not knowingly collect data from children under that age.

12. Changes

We may update this Policy. The current version will be posted on this page.

13. Contact

To exercise your rights or ask questions, contact us at srankarena@gmail.com.